@ulvra : 🐺❤️🍆
Me: Pupper, that's lewd
Pupper: Pupper innocent and loves aubergines
@ulvra I'm just happy that pupper likes it.
game maker weirdness Show more
So just had a little bit of a weirdness when making my first path.
Wasn't a path issue though, but the sprite was buggered up somehow
Well, replaced the sprite, and now it works as it's supposed.
@KitsuneAlicia I like the approach of "we tricked rocks into thinking for us" on the hardware side
@DragonessDella That's OK though.
It took me 20 years of coding to get to it properly, honestly and it's still not one of my favorites.
@DragonessDella C++ is also one of the most complex languages though
game dev/creatity tips, abandoning/halting projects (+) Show more
often ideas don't make it.
Often you have that great idea, but you move on, it is too hard or any other number of reasons.
And you know what?
It's OK to abandon projects or put them on halt.
Don't feel bad about doing so, because it's natural.
Sometimes we realize things later or stuff comes up. But it's OK to put a project away or never picking it up again.
gamedev talk, tips for newcomers Show more
That's to illustrate what I mean.
Try out IDEs and engines and see what fits the games, you want to make, most.
I want to make platformer games and similar for most. So I am happy I got GMS2
Godot would be a great alternative, but I'd have to work harder to make it do what I want.
It's not that any tool is inferior, but know what tool you want to use for the task you want to do!
Also I love the pico, but I know it's limitations.
29 | moo | AI enthusiast | TF fan | NSFW | makes synthetic intelligences | followers only please
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