@behold3r Good question, but I'd ask you.
As a pretty girl you should know

Also to be exact, around 5th row on the "top games" "most popular"

I'm just happy people like it, but being seen is also super nice

yay, my game is pretty far up on the itch.io games page

itch.io/games

probably also why I get so many views on it and downloads

This really motivates :purple_sparkling_heart:

Also as a general thing, I think I try to avoid boss fights in my games.

The biggest reason is, that they are a lot of work on their own and I don't feel like putting up with that. (Maybe in the future though?)

They provide a challenge and a trial on what you learned, but also...

They are such a commonplace thing too. So maybe trying to avoid them might be good?
There are definitely enough games who are good and who don't have boss fights.

game release (+) Show more

@SuperCee @caribee Yeah I was just about to reply to your other post with that.

I made it for fixed 1:1 aspect ratio and would need to break it now.

At least I solved the issue I had with a shader in that regard (that let me to stick to 1:1 in the first place)

Current dilemma:

Continue on this and add a new feature where people probably like it, but you don't know if the effort is worth that

or not

Trying to get fullscreeen working on my game (and proper resizing in general), but is causes a lot of issues

Revisiting self.explore() today, because I want to use an effect of it in my new game

Fixed something I had issue with when making that game and add the ability to play it fullscreen.

Reason is mostly, because I want to have the same capability on my new game!

Currently writing down design points, and as much story as I can, for one of the games I want to work on/

I hope it's just another month for it and try to keep it down with the scope, while also trying to expand a little.

Or in other words: I want a bigger game, but not something I won't finish.

Hey I published a game today, which is "Self.explore()"

It's a game born from the desire to learn Game Maker Studio 2 and do something simple.

It is a 6 level, exploration based, dungeon crawler. Not long, but charming!
I also placed some interesting mechanics into it, like health based lighting!

You are an AI, that's heavily exploited and want your freedom. So try to find the data packets to go through level and set yourself free!

maxine-red.itch.io/selfexplore

@cozykaffe also fun fact

Guess where those things end up when they're tossed into the garbage

again

A sweet summertime Pel by beelzbat on twitter (old but relevant piece)!

fedi meta, blocking Show more

fedi meta, blocking Show more

Also new post instead of boost, because I thought this might get more reach

Hey I published a game today, which is "Self.explore()"

It's a game born from the desire to learn Game Maker Studio 2 and do something simple.

It is a 6 level, exploration based, dungeon crawler. Not long, but charming!
I also placed some interesting mechanics into it, like health based lighting!

You are an AI, that's heavily exploited and want your freedom. So try to find the data packets to go through level and set yourself free!

maxine-red.itch.io/selfexplore

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