Today's work: Shadows.
I added shadows to entities, to make the game look less flat and I think it works great.
Also redone some art to allow them to work with 4-color palettes (not shown here)
Oh and added a screenshot functionality, so I can take these easier.
So today I added a few more palettes and also worked mostly on unifying menu stuff.
More to look at in the pictures.
Made a wibbly wobbly flower!
It will be a mean flower though, as it's going to shoot at you.
But I'm proud I made it on my own and well, also like it a lot!
This is, more or less, the work of the past days.
Created a tileset for a forest, then implemented a fractal noise algorithm and tweaked it.
The result is this type of map.
I really like it, as it's a good mix of woods, thick grass and thin grass.
Some more art here.
I had to redo the background a little, to make it to scale.
Also this is a game screencap, but the game itself has barely any logic to it so far X3
It's more for me to see if things work out with the graphics.
A reminder that Self.destroy() came out a few days ago and I'm super proud of it and sharing it around would be super helpful :3
A 30+ year old, abdl/babyfur friendly, moo, who is a pixel artist and makes games
Admin of social.mootech.eu, our little corner of the internet, I try to protect.