So, decided to finish the current version up enough to be able to upload it!
https://www.patreon.com/posts/58576579
by the way, if you like to playtest my game, this version is now public https://www.patreon.com/posts/mx-little-moo-10-57350656
Gameplay wise it's nearly the same as the current version (though no high scores are saved)
Give it a try if you like!
And new version is up! https://www.patreon.com/posts/mx-little-moo-10-58096810
This is likely the second last release, before I put it onto itch for everyone. If you like your name in the credits, you can support me with $1 and I add you there <3
And a new update! This is going public Oct 14
But if you like to play the new demo already, you can pledge to me and get it now! With a bunch of other benefits!
More info about what is planned and more features, you can find in this post (patrons only though)
#gamedev #Patreon
https://www.patreon.com/posts/56508206
New public demo (this time I remembered making it public too)
https://www.patreon.com/posts/56508395
hey I made a new public post to my patreon!
https://www.patreon.com/posts/new-playable-moo-56384906
I'm experimenting with movement here, so please give it a try and let me know what you think!
#gamedev #pixelart #Patreon
OK, had to make a purchase that wasn't planned and money will be tight this month.
If you want to help me out, consider buying my game here!
https://maxine-red.itch.io/selfdestroy
You also get a good fun game + supporting me!
#gamedev #itchio
So, done some prototyping. Good thing I have older games, I can just adapt to new concepts (sometimes).
This is Amoozed, but I use a copy of it for prototyping.
I picked that game, because it's a sort of maze solver game and mazes are the base for this new game.
Difference is though, I don't want dead ends. So I played around with what I can do.
Looks like, simply removing dead ends (connect them to the maze) is pretty effective actually.
Here are some examples
#gamedev #pixelart #pico8
So, work of two days together.
A lot was added, that won't fit here...
Highlights:
- UI and related things
- super attack, with drawback
- death sequence
I was thinking of adding another enemy, but it's enough and also today is my b-day
#gamedev
because file too large again, here the YouTube video
Another day, more progress.
Enemy drop items (pickup is wonky though, need to decide how to solve that)
Also you can charge up shots now, which do more damage. But you are less agile while charging.
You can also hold charge infinitely
YT video because file too large (900kB too large...)
https://www.youtube.com/watch?v=q2MeHC-wY7I
Another day, more progress. Also I didn't ate while working on this for 5h, whoops....
Anyway, stuff to mention:
- mines won't be the only enemies, there will be more
- other means of interactions will be added
- more to explore and what those nodes mean!
#gamedev
So, did a bunch of work today, you can (somewhat) see here.
Mostly rooms have types now, also enemies. The mechanic for enemies don't work yet.
The filled room, is the boss arena. There is a healing spot planned before (think Moonlighter)
Think of them as a way to locate the boss chamber, but also to get some healing.
The nodes, you see in the middle of a room, will have special purposes
Other enemy types and battle mechanics will follow soon
#gamedev
So, some update again. I changed a bunch in the meantime!
Movement is now smoother and allows for more action.
Doors are removed and replaced with beams.
Not sure about combat, but I have some plans!
Beams are supposed to lock you into rooms.
Little bit more update. Didn't get much done today, but I think it's significant.
This time with sound!
Melee attacks will damage everything one tile next to the facing direction. Likely doing a lot of damage, for the risk of being close.
Also reduced movement speed
#gamedev
Little bit of an update to the current game, I'm working on.
Movement is in, you can travel between rooms. Still lots of work left to do, but it's a good start
Did the forbidden draws.
Little bit of concept for the next game I wanna make. Currently it's just "Alex game"
This is a sketch of the laboratory area. I like it quite a bit already.
Also took inspiration from Sonic the Hedgehog (8-bit), as it's going to the same console. (Sega Master System)
OK, spent two hours on this and gonna say it's enough for today (didn't plan to do anything at all, so it's a win!)
Made level select for Moo game. She's happy for whatever level you pick!
What stuff means, I explain eventually.
It's also a little rough, but that I'm going to smooth out, once I put it in game.
A 30+ year old, abdl/babyfur friendly, moo, who is a pixel artist and makes games
Admin of social.mootech.eu, our little corner of the internet, I try to protect.