Also I make art!
Pixel banners or other pixel art, rates can be found here: https://www.furaffinity.net/journal/10036093/
Also some examples of what I do!
Opening emergency doodle commissions.
I need about 50EUR as soon as possible, to cover for food and drink!
I set this to high priority, so the return time is a couple days (a week at most)
Fading hope
Thought I revisit an old bunny synth friend and also redesign them a little in the process.
Where does it might go from here? Definitely an entry point for a platformer game.
Another 16-bit piece, though a bit limited, but that's on purpose
Another starry night, this time animated and in 16x16 tiles with 9-bit color range.
It has a lot of a game feeling, which I like. Like could be entry to a wintry adventure?
Character study of my own character.
Honestly not 100% happy with it, but it's still good. Do need to improve though.
Was going for a Rayman style character, because heck, I played The Great Escape a lot.
So, thought a bit and like some feedback.
Would people be interested in commissioning this kind of banner/landscape retro game style art?
Idea is that you can have up to 3 characters in it.
Decide what theme the environment should be,
It'll be $10 for all,
Extra $5 if you want it animated.
Every 2 characters extra will be additional $1.
Depending on complexity I also might charge extra.
Characters will be in an 8x8 stylized format.
Also no NSFW themes please
#pixelart
OK, made some example of animated YCH witch pixel icons!
Each one will be $3 and you get an animated and still icon. They will be 16x16 and upscaled to fit for services.
Please only furry characters.
Animated examples below
Base for the YCH
Animations will vary slightly. The item, you can choose (nothing complex please).
I require a ref sheet. Colors can vary from those refs, as I work with a palette.
So, done some prototyping. Good thing I have older games, I can just adapt to new concepts (sometimes).
This is Amoozed, but I use a copy of it for prototyping.
I picked that game, because it's a sort of maze solver game and mazes are the base for this new game.
Difference is though, I don't want dead ends. So I played around with what I can do.
Looks like, simply removing dead ends (connect them to the maze) is pretty effective actually.
Here are some examples
#gamedev #pixelart #pico8
Update on it, because I felt like it.
Stylized the unbroken head more and added darkness effects to it.
This way, both heads look more similar.
Decided to do some art again. Was going to do a loading screen or something, but ended making a cover for it. Also decided on a name.
Name will be "Ember", but it transforms into "Ender" and I like it, as it shows the direction I like to go with this game.
Really like this character, @ulvra drew.
We decided to make them kinda like an undead mecha dragon
Their thing will be nasty AoEs, but they're stationary.
Kinda huge mech, that broke, but their fight didn't break and they're still a massive threat and now they're also angry.
They're doomed anyway, so they won't hold back on you, at all.
A 30+ year old, abdl/babyfur friendly, moo, who is a pixel artist and makes games
Admin of social.mootech.eu, our little corner of the internet, I try to protect.
Icon by @behold3r