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So, done some prototyping. Good thing I have older games, I can just adapt to new concepts (sometimes).
This is Amoozed, but I use a copy of it for prototyping.
I picked that game, because it's a sort of maze solver game and mazes are the base for this new game.

Difference is though, I don't want dead ends. So I played around with what I can do.

Looks like, simply removing dead ends (connect them to the maze) is pretty effective actually.
Here are some examples

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@maxine Looks so cute. :]
Reminded me of the "unsolved problem in computer science" maze algorithm in Entombed en.wikipedia.org/wiki/Entombed

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