Currently debating on world creation.
Like I can (and like to) create an infinitely large world, but that requires a functional approach.
I'd also like to have biomes makes sense, but for that I can't use the functional approach (I'd need data from surrounding chunks, I don't want to have, because it's slow)
Latter would require a fixed map and step approach.
So probs going with the functional one.
Still not sure of I want to make it more "mine and build and do stuff" or more "build a community with the folks around you" game
First would be best in an infinitely large map.
Second would fit more with a finite map.
Small, friendly instance for friends. Come join us and be cute and soft and small and cute.